Hello everyone:
I'm finishing up a big sci-fi epic with my manager who loves the world and characters and sees it as both a feature franchise and (because of the current landscape) a potential TV series. If neither of these options pan out, it might be necessary to write the novels first, though that is not the goal.
I'll be creating a few prequel pitches as well as sequels. It's ambitious and will most likely require a package deal of some sort since it's not an existing IP, but reads like one.
The feature is almost ready and will go out to a very limited number of executives-- at least that's the plan. Will probably take a visionary director to attach for it to go anywhere, so unfortunately I'm trying to realistic.
So now I need to determine the best approach for a pilot. I know this is difficult to help with since you've no idea of the scope and scale of the project, but I'm looking for a way to strategize what should be in the pilot and what to leave out.
Is the best approach to reduce the spec's story to the first half and opening up the world? I could easily do that in a dramatic way, but there's no way (that I can see) to reduce the entire story into the pilot. It's already condensed at 125 pages.
I haven't written a pilot before and am currently reading Small Screen, Big Picture to help better understand the differences between features and pilots.
If you have any suggestions or advice that I should consider I would be grateful.
thank you,
FA4
I'm finishing up a big sci-fi epic with my manager who loves the world and characters and sees it as both a feature franchise and (because of the current landscape) a potential TV series. If neither of these options pan out, it might be necessary to write the novels first, though that is not the goal.
I'll be creating a few prequel pitches as well as sequels. It's ambitious and will most likely require a package deal of some sort since it's not an existing IP, but reads like one.
The feature is almost ready and will go out to a very limited number of executives-- at least that's the plan. Will probably take a visionary director to attach for it to go anywhere, so unfortunately I'm trying to realistic.
So now I need to determine the best approach for a pilot. I know this is difficult to help with since you've no idea of the scope and scale of the project, but I'm looking for a way to strategize what should be in the pilot and what to leave out.
Is the best approach to reduce the spec's story to the first half and opening up the world? I could easily do that in a dramatic way, but there's no way (that I can see) to reduce the entire story into the pilot. It's already condensed at 125 pages.
I haven't written a pilot before and am currently reading Small Screen, Big Picture to help better understand the differences between features and pilots.
If you have any suggestions or advice that I should consider I would be grateful.
thank you,
FA4
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