The eternal conflict for the video games industry is one of accessibility.
It may be raking in tens of billions of dollars a year, but the core audience is still relatively small — few games released on consoles like the PlayStation 4 and Xbox One have a shot at selling more than a couple million copies.
There are a number of barriers to entry to the world of video games for those who aren’t “gamers”: complicated controllers and confusing, alienating terminology are big ones. Being a gamer requires a lot of time and effort to learn,in order to know how to play video games and be able to understand what the many game genres mean.
http://www.thewrap.com/deus-ex-manki...t-video-games/
It may be raking in tens of billions of dollars a year, but the core audience is still relatively small — few games released on consoles like the PlayStation 4 and Xbox One have a shot at selling more than a couple million copies.
There are a number of barriers to entry to the world of video games for those who aren’t “gamers”: complicated controllers and confusing, alienating terminology are big ones. Being a gamer requires a lot of time and effort to learn,in order to know how to play video games and be able to understand what the many game genres mean.
http://www.thewrap.com/deus-ex-manki...t-video-games/