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Old 01-20-2017, 11:30 PM   #11
Centos
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Default Re: Open source software for screenwriters

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Hi, guys!

Enjoy watching and be ready to start public testing! https://www.youtube.com/watch?v=YeyJQOL8a9w
Just trying this out now. You might get more response if you post an announcement about Kit Scenarist at this Done Deal Forum instead ...

http://messageboard.donedealpro.com/...splay.php?f=21

That's where they unusually talk about screenplay software. I use Linux Mint and -- once I loaded the extra files -- it worked fine. My only issue so far is that, when I do a print preview, Scenarist cuts off the top of my text. It exported fine to Fade In Pro and Trelby, so it's just the printing module that has the issue (I think). I'll keep testing and give another report in a week or so. So far I'm impressed. Thanks.

EDIT: Okay, I figured it out. You have to hit the "Review" icon and all is good with Print Preview. Impressive software. Will continue to test it and will probably write a "mini-review" at the Software forum (above).
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Last edited by Centos : 01-21-2017 at 08:46 PM. Reason: More information about Kit Scenarist
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Old 01-24-2017, 12:53 PM   #12
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Default Re: Open source software for screenwriters

Centos, thank you for feedback! I tried to post to that thread, but forum administrator moved my topic to promotion... If I can make new post or if you can make post there it would be great!

But now I continue in current topic!

Our friend Pedro Terrero published a video presentation of KIT Scenarist in Spanish! He also made small blog post. If Spanish is your native language or you can read it with the dictionary or with google translate you can read post by link - https://www.creatubers.com/escribe-t...kit-scenarist/

It's great to see how our project is crossing through one more barrier - through language barrier!

https://www.youtube.com/watch?v=pWwao1zydHI
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Old 01-25-2017, 01:19 PM   #13
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Default Re: Open source software for screenwriters

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Centos, thank you for feedback! I tried to post to that thread, but forum administrator moved my topic to promotion... If I can make new post or if you can make post there it would be great!
That's odd. Fade In Pro and Trelby announcements were listed in that forum(?). At any rate, I've posted a message with a link to this thread and, when I write a "review" (of sorts), I'll post it there.

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But now I continue in current topic!

Our friend Pedro Terrero published a video presentation of KIT Scenarist in Spanish! He also made small blog post. If Spanish is your native language or you can read it with the dictionary or with google translate you can read post by link - https://www.creatubers.com/escribe-t...kit-scenarist/

It's great to see how our project is crossing through one more barrier - through language barrier!

https://www.youtube.com/watch?v=pWwao1zydHI
That's good to hear. So far I can't find any major issues ... one time when I went from dark theme to light theme it crashed, but it had automatically saved my script, so I didn't lose anything (was only testing anyhow).

Out of curiosity, does Scenarist run on java?
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Old 01-26-2017, 08:38 PM   #14
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Default Re: Open source software for screenwriters

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I've posted a message with a link to this thread and, when I write a "review" (of sorts), I'll post it there.
Thanks a lot!

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... one time when I went from dark theme to light theme it crashed
I'm sorry for this. The last version is not strongly stable... It has some bugs in cards module which I resolve now.

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Out of curiosity, does Scenarist run on java?
No, KIT Scenarist is written in C++ with Qt library. Source code available on GitHub by link https://github.com/dimkanovikov/KITScenarist
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Old 01-27-2017, 06:51 PM   #15
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Default Re: Open source software for screenwriters

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No, KIT Scenarist is written in C++ with Qt library. Source code available on GitHub by link https://github.com/dimkanovikov/KITScenarist
I'm not a programmer, so I'm sorry about my ignorance. I thought I saw something about java in the libxcb-xinerama0 packageyou instructed us to download. So I must made a poor assumption.

I haven't done much with Scenarist the last few days. But I'll give it a good test soon. Thanks.
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Old 01-29-2017, 12:30 PM   #16
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Default Re: Open source software for screenwriters



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I haven't done much with Scenarist the last few days. But I'll give it a good test soon. Thanks.
It will be great! Thank you!
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Old 02-09-2017, 02:34 PM   #17
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Default Re: Open source software for screenwriters

Hi, guys! Are you don't get bored without news?

We've got something a lot of new features in version 0.7.1. I will start to slowly reveal the cards!

One of the innovations of the future version is a moving of characters and locations into the research module. Now they can do all the same as before plus we added the ability to add to each character any number of any research item by grouping them as needed. And with this release, the characters and locations can be reordered way you want, for example, that the main characters were the first, and you do not have to find them among the rest.

https://kitscenarist.ru/assets/image...o-research.png

What do you think this will be helpful? How did you develop the characters? locations? Share your recipes!
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Old 02-18-2017, 05:03 AM   #18
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Default Re: Open source software for screenwriters

Hi, guys!

We have a news - new version released today! KIT Scenarist 0.7.1 beta 1 is ready for use!

So, what's new!?


First, cards module was fully rewritten. Why do I decide to do that? because first was bad. I wanted to take other finished open source diagram editor, polish it and integrate it to Scenarist, but is was not very good... The editor itself contained a large number of errors, which were opened not at once, and, frankly, just do something great, super versatile failed. Well, we are not accustomed to give up - I thought, thought and decided that we should start with the bare minimum, gradually developing it. So I rewrote the editor of cards. Now it allows you to simply lay out the cards in sequence, grouping them into acts. When this functionality will work perfectly, I will expand it, of course, if it will be needed. https://kitscenarist.ru/assets/image.../new-cards.png

Secondly, the characters and locations have moved to the research module. Now they can do all the same as before plus we added the ability to add to each character any number of any research item by grouping them as needed. And with this release, the characters and locations can be reordered way you want, for example, that the main characters were the first, and you do not have to find them among the rest.

Well and thirdly a number of other, smaller improvements:
added Ukrainian and German translations of the program;
groups of scenes fully removed from the program. Now for the scenes grouping, you can only use the folders. Groups of scenes in the old projects will be converted to folders;
changed the dialogue of adding new projects, and now when creating a new project, you can specify the file to be imported;
in Mac OS X can now open multiple copies of the application, you needs to open the context menu icon in the Dock and choose "New Window" menu item;
fixes bugs related to grouping/moving scenes and folders;
fixed an issue with using the special characters in the title scenes;
now the program will allow you to open projects from newer versions in the compatibility mode;
fixed a problem with the infinite duplicating of the description of the first scene;
as well as minor changes in user interface.

Well, as usual, in view of the fact that this is a beta, do not forget to save a copy of the working draft, in the event that it was possible to revert to a previous version.

What's next?


So far, in the future plans to develop card to a good level. Make it so that they were easy to use. In a parallel development run mobile versions of software for Android and iOS.

P.S. By the way, we started twitter! If you want to get the news out there, here we are - https://twitter.com/kitscenarist!

P.P.S. And yet, we have to actively use GitHub for tracking tasks and errors detected, if you are want to look at our inner kitchen, you can do so here - https://github.com/dimkanovikov/KITScenarist/issues. Anyway, you can report errors directly there, and when the error is fixed, system will send notification to you!
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Old 02-23-2017, 06:28 AM   #19
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Default Re: Open source software for screenwriters

Salute, comrades!http://www.indietalk.com/images/smilies/smile.gif

I want to say thank you for fast feedback and error reports. I already prepared the next beta version. It adds functional for printing cards. You can print them into Index Cards or on other paper, just specify cards count per page.

https://kitscenarist.ru/assets/image...t-cards-en.png

And in the second beta we fixed all critical bugs which were found in the first beta:

fixed problems with the research module (flickering, freezing, crashing by using the context menu, and when you update the project name);
on the card now displayed scene number;
finally fixed the problem with the duplicate description of the scene (that sometimes also resulted in a freeze of the program);
refined dialog for creating/editing card;
updated translation files;
improved drawing cards and acts;
fixes many problems with the cards (problems with drag and drop cards into the acts, the problem with the change its titles and descriptions);
fixed a problem transferring the text from the synopsis to outline and further work on it;
improved algorithms for text correction (smart quotes, DOuble CApitals and other).

Thanks for the help! Tests continue! http://www.indietalk.com/images/smilies/smile.gif

Download here - https://kitscenarist.ru/en/download.html
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Old 02-26-2017, 01:24 PM   #20
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Default Re: Open source software for screenwriters

Good day!

And here is the next beta version KIT Scenarist 0.7.1 beta 3 is published!
It added another useful feature - group cards.
https://kitscenarist.ru/assets/image...-groupping.gif
What do you need to do for this?
1. Add a new card to the act, which will group the other cards.
2. Call context menu of this card and select the item "Convert to folder"
3. Drag and drop your cards into the group.
And other bugs was fixed, namely:
fixed a problem with re-editing the description of the scene in the cards;
now the mindmaps scene will be exactly the size as you need for the scheme.
What's next?
Perhaps this will be the last innovation in the current version. Next only to debug and polish the current functionality. But this does not mean that we'll stop development - no! I still have a lot of ideas on how we can improve the work with the cards, but see it in the following episode! Stay with us!
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