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#141 |
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Member
Join Date: May 2005
Location: studio city
Posts: 5,521
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If you know it's a plot point, and know you need to hide it - that's planning ahead of writing.
My theory is - the more you plan, the better you can make things look unplanned. When you write off the top of your head - I can often see the gears turning because I am watching you make it up. Not like a magician who performs magic because he knows exactly how the illusion works and has practiced it a million times so that the "trick" is invisible and all you see is the magic. If you haven't planned it, I'm watching you fumble around for the damned rabbit in the hat. How the hell does it come out of there? But - all that matters are results. If you can wing it and make it work, great. PS: Because my first produced script was 4 years before Syd Field's book - I learned how to write scripts by reading them and reading interviews with writers and directors... and the writers in those interviews saw the three act structure as a *creative tool*. I think the idea that it's a critical tool used after a script is written is a backlash against Field (etc). All of those great Hollywood films made before 1984 were *created* using the three act structure and all of that other stuff everyone rebels against today. - Bill |
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#142 |
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Regular
Join Date: May 2007
Posts: 1,012
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No one's saying you shouldn't know your plot. You should. I believe in outlining and "knowing where you're going."
But there's a massive difference between "knowing your story" and "there must be a plot event of a particular type and function at this specific point in the story." You guys who cling to these things... you're like castaways bobbing around in the ocean, hanging on to that piece of driftwood. PLOT POINT 2!!! That will make this script function! No. It won't. You don't think every single piece of crap I get sent to rewrite has "plot point 2" in it? You don't think they all have a "low point" and a "refusal of the call" and a hundred other tropes? These things are tools, not solutions. I will tell you this: if you talk about screenwriting to producers, actors, directors or executives the way some of you talk about it in here, you will get laughed out of the room. |
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#143 |
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User
Join Date: Oct 2011
Posts: 77
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I have to agree with Bill. What I don't get is why so many people seem to think that outlining is somehow anti-creative. To me, writing without an outline or advance planning is anti-creative.
Outlining allows me to invent the story in a non-linear, right-brained way. I create these odd little diagrams with arrows pointing this way and that way, jotting down ideas and pieces of dialogue in random order. It's all wonderfully messy and incoherent. After I screw around like this awhile, then I can start trying to get it all to make sense. I just find that things go better when I separate the process into stages: first, I look at the story in a bird's-eye view (outline), then I work out the little details (script). If I write without an outline, I keep tripping over myself. The creative side of my brain keeps clashing with the ultra-logical OCD-ish side that says things like, "Where's all this going?" and "You need a comma there, jerk." I end up trying to do too much all at once. |
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#144 |
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User
Join Date: Oct 2011
Posts: 77
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If all these pieces of crap are sold specs--i.e., scripts that have attracted interest--then you may have just accidentally scored a point for the other side. Just a thought.
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#145 |
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Regular
Join Date: May 2007
Posts: 1,012
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If all you want to do is sell one script and disappear, then yes. Guilty as charged.
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#146 | ||
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Member
Join Date: Jun 2005
Posts: 6,736
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Quote:
Quote:
When we follow those guru rules it can, in my experience, dictate story and inhibit possibilities.
__________________
Che sarà, sarà |
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#147 | |
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Member
Join Date: May 2005
Posts: 724
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Quote:
The best writers fly by the seat of the pants when they're trying to create, but they're also able to put on their analytic hats when it serves their purpose. Without all that "no rules" crap. |
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#148 |
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Regular
Join Date: Oct 2008
Posts: 426
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I really don't think anyone was saying that you don't have to know about construction or structure or that all you have to do is rely on intuition (which I don't necessarily think is a bad thing). Screenplays are all about construction. But I just think that there are hundreds if not thousands of decisions, both conscious and unconscious that you're making while creating a screenplay. And I think that, when you're in trouble, intuition will guide you in a way that some structural paradigm will not, and probably cannot. There's just too much to navigate. That's why I think Intuition is all you really have.
I think this whole conversation is basically funneling it's way down to what Koppelman and others have been saying here all along. "Calculate Less." |
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#149 | ||
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Member
Join Date: May 2005
Posts: 2,542
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Quote:
Quote:
"No rules" is a really good thought to keep in one's head when sitting down to create something. IMO, the people who teach or quote rules are trying to find a writing paradigm that is a fail proof replacement for a lack of skill. It doesn't exist. |
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#150 | |
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Member
Join Date: May 2005
Posts: 724
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Quote:
Understanding structure is valuable, but you need to know how to get it the hell out of the way so it doesn't fvck up the creative process. That's different than saying calculate less. |
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