Wait a minute... a week into release, and no one has bothered to post about RE:A? Well, I gotta tell ya'... Paul WS Anderson's return to the Resident Evil franchise is actually a lot of fun, as he has delivered what is most likely the best use of James Cameron's PACE Fusion system of the technology. Or most likely will be.
I think that it's because out of anyone that has tackled 3D, Anderson seems to have taken to it with a keen eye for milking the potential out of it. Which means that since it's in 3D, you can to see the what's being thrown at you. So none of that Bourne-again shaky-cam action or machine gun editing. Here, damn near every shot is carefully framed to take advantage of the technology, with plenty of slo-mo to savor the experience. Hell, even James Cameron didn't dig that much shiny-toy fun out of Avatar.
As far as the narrative... well, for the haters that said that none of the previous RE entries hewed close enough to the video game ethos, RE:A is pretty much just a video game with the characters taking on bosses and leveling up. And if you haven't seen Resident Evil: Extinction, you're not gonna have even the slightest idea what the hell is going on in the opening reels.
So it's just enough plot to string the badassery together, but it looks good. Real good. Anderson maintains a kinetic energy to the action and delivers some beautifully structured set pieces. There are more than a few moments that are fantastically realized, including a zombie lemmings bit that's just breathtaking.
That said... not enough zombie action. And the Canadian dude that plays Wesker is the most embarrassing villain I've seen in ages... affecting the faux badassed growl of a wannabe Agent Smith in some high school production of The Matrix, he just comes across like a pussy trying to play tiger. Although I've been told that the character in the video game is just as annoying... so maybe it's just Anderson being true to the source material.
I think that it's because out of anyone that has tackled 3D, Anderson seems to have taken to it with a keen eye for milking the potential out of it. Which means that since it's in 3D, you can to see the what's being thrown at you. So none of that Bourne-again shaky-cam action or machine gun editing. Here, damn near every shot is carefully framed to take advantage of the technology, with plenty of slo-mo to savor the experience. Hell, even James Cameron didn't dig that much shiny-toy fun out of Avatar.
As far as the narrative... well, for the haters that said that none of the previous RE entries hewed close enough to the video game ethos, RE:A is pretty much just a video game with the characters taking on bosses and leveling up. And if you haven't seen Resident Evil: Extinction, you're not gonna have even the slightest idea what the hell is going on in the opening reels.
So it's just enough plot to string the badassery together, but it looks good. Real good. Anderson maintains a kinetic energy to the action and delivers some beautifully structured set pieces. There are more than a few moments that are fantastically realized, including a zombie lemmings bit that's just breathtaking.
That said... not enough zombie action. And the Canadian dude that plays Wesker is the most embarrassing villain I've seen in ages... affecting the faux badassed growl of a wannabe Agent Smith in some high school production of The Matrix, he just comes across like a pussy trying to play tiger. Although I've been told that the character in the video game is just as annoying... so maybe it's just Anderson being true to the source material.
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